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The Installation


Audio visual discovery through mobile devices.

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The Installation


Audio visual discovery through mobile devices.

This is the Black Box.

A mixed media piece about the current conversation around police, violence and race.

We took the idea of camera phones as citizen journalism and flipped it: the media story within the box can only be captured and seen with your phone-- much like after a plane disaster, we look to the black box for truth.

Upon entering the room, you heard and saw a visualization of John Coltrane's "Alabama." However, an XBOX Kinect triggers actual camera phone audio from police incidents as you place your phone into the box, creating new and confrontational context to this well known protest song.

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Inside the Black Box


High fidelity technology such as iPads and video were juxtaposed with low technology solutions like wood, paint, mirrors and paper cut outs.

Inside the Black Box


High fidelity technology such as iPads and video were juxtaposed with low technology solutions like wood, paint, mirrors and paper cut outs.

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Created at ITP Innovation Lab


Exhibition design, content and fabrication by Jenn de la Vega, Caroline Sinders, Yohance Murray and Yue Liu.

Created at ITP Innovation Lab


Exhibition design, content and fabrication by Jenn de la Vega, Caroline Sinders, Yohance Murray and Yue Liu.

The ITP Innovation Lab’s goal is to experiment in the intersection of exhibits, museums and public spaces. To push the boundaries of where stories and information are experienced. To ask how might people engage with content and each other in new and different ways.

Each week, participants worked with leading thinkers and practitioners in fields of exhibit design, media, technology and beyond. Through open-ended design challenges, studio-style collaboration and rapid prototyping, the Lab is dedicated to wild ideas, hands-on thinking and play… with an eye toward real world possibilities and applications.

The Black Box was developed in the Hi-Fo/Lo-fi studio under the guidance of Harald Haraldsson. Participants had to implement both high and low fidelity technology to solve the problem.

 

The final design challenge for the lab came from Morehouse College. 

"Morehouse seeks to have an interactive exhibit that it can use for three audience in three kinds of venues. Ideally this would be one exhibit flexible enough to accommodate each audience and each venue. They are college-going, African-American young men, between the ages of 16 and 24; residents of large city communities often with tensions around race and policing; and faculty of colleges and universities.

Our hope is that we will inspire an interactive work that pulls a person into the discourse in a way that gives them something from which to grow, but also makes the work stronger by taking something from the person engaging."

 

Exhibitions

  • July 2015  - ITP Innovation Lab at NYU
  • October 2015 - Art from the Heart at Vanderbilt Republic